Let´s talk art | How a digital workflow has aided Robert Bruno´s career as an illustrator

Welcome to the next episode of Let’s Talk Art. In this interview, we talk to Robert Bruno, a commercial illustrator living and working in Brooklyn, New York. Robert mainly works on projects in the sports and entertainment industries. He shares with us the important reasons for working digitally and networking. This interview series is produced by Jack Woodhams, the founder of PosterSpy which is an online showcase platform for poster artists. ...

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Tips and tricks on how to use HSL in Adobe Lightroom

This article is written by Donal Boyd and Benjamin Hardman, two nature photographers living in Iceland. For a combined 4+years, they´ve been exploring their local sub-arctic and arctic regions whilst documenting adventures along the way. Over the past few years they´ve utilized Adobe Lightroom on a daily basis and it’s been a quintessential program in their jobs as full-time wilderness explorers and visual creators. Adobe Lightroom and HSL Hi there, Donal and ...

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Coffee roaster tells its story on brand-new coffee bag – with Intuos Pro

The Portland-based roaster Nossa Familia Coffee has just launched a new bag design, with illustrations created by graphic designer Phoebe Low on a Wacom Intuos Pro. A brand redesign story. Ready, set, go: The Portland-based coffee roaster Nossa Familia Coffee has recently launched a new bag design for their full line of coffee products. The new illustrations on the bag were created by graphic designer Phoebe Low, using Wacom Intuos Pro. But what ...

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Learn the basics of color theory techniques from Mike Azvedo

Wacom teamed up with Autodesk Sketchbook and concept artist Mike Azevedo to get a professional´s take on working with colors. In this tutorial, Mike gives us the basics of color theory and he talks about relationships between colors on the color wheel and the tone of the light in a composition to change the character´s looks. Mike works primarily in the Games industry. He has worked on projects such as League of ...

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Let´s talk art | How to tell a story through narrative art with Erin Gallagher

Welcome to the fifth part of the Let's Talk Art series. This time we chat with Erin Gallagher, an illustrator, and designer living in Los Angeles. Describing herself as a multi-faceted designer, Erin has produced work for some fantastic clients over the years including Disney, Pixar, 20th Century Fox and more. She works in many different mediums and has a passion for hand lettering and comics. During this interview, we’ll be ...

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Attack new ideas: how to breath life into your passion with Disney legend Aaron Blaise

Disney´s own veteran animator Aaron Blaise is used to bringing things to life. For 20+ years he’s designed characters for movies like Mulan, Beauty and the Beast, and more. Now he’s spearheading his largest project to date: helping others breathe life into their passions by becoming a mentor to anyone with a love of art. It Begins with Roadkill Blaise has been drawing for as long as he can remember, and his ...

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ZBrush Core video tutorial series with Steve James – part 2 eyes

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this second part, you will create the eyes. While sculpting, Steve uses a tool which makes ZBrush ...

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ZBrush Core video tutorial series with Steve James – part 1 base

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series. This series has 6 parts and in this first part, you will start off by creating a base. Into that base you´ll sculpt the ...

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How to sculpt hair or fur in ZBrush

Insun Kwon is Professor of Game Development at Savannah College of Art and Design in San Francisco. In the video below he is teaching us one way of sculpting hair or fur strands in ZBrush. When sculpting hair, many people will choose to use alphas. But the professor of Game Development recommends doing it manually, as it won’t have the same values and therefore be more realistic and appealing to the ...

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