Wacom eStore - official Onlinestore Wacom InfoChannel http://eu.shop.wacom.eu/wacom-infochannel 2017-02-26T08:42:54Z Interview | Carli Davidson on Shooting Shake http://eu.shop.wacom.eu/wacom-infochannel/interview-carli-davidson-on-shooting-shake/1089?c=2213303 How about a photo series of dogs shaking that promptly went viral on Facebook? Got millions of clicks on her web site? Led to two best-selling books, national acclaim, and international renown?

Carli Davidson on Shooting Shake

Where does inspiration come from? For photographer Carli Davidson, the seed was planted while she was wiping down her kitchen wall – again – because Norbert, herbeloved Dogue de Bordeaux, had bedewed it with spit - again - during a particularly long and satisfying shake of his jowly head.

 “You spend enough time cleaning up drool and eventually you’re going to want to know – how exactly does this happen?” said Davidson, author of the best-selling books “Shake” and “Shake Puppies”. As the titles suggest, the wildly popular photobooks catch dogs and pups, freeze-frame, looking adorably weird in mid-shake.

That “how” question dogged (sorry) Davidson until one day, when she had finally saved up enough cash to spring for some good high-speed lights for her studio, she cast about for a subject to shoot.

“I’m thinking, pop a water balloon? How boring,” Davidson said. And then the Norbert question returned: how about having a dog shake his head in front of the camera?

How about a photo series of dogs shaking that promptly went viral on Facebook? Got millions of clicks on her web site? Led to two best-selling books, national acclaim, and international renown?

“It was crazy,” Davidson said.


The sweet smell of wet dog success

Just how crazy became clear when, while in the airport in St. Petersburg , Russia, Davidson overhead the man sitting behind her ask his friends if they’d heard about these amazing photos of dogs shaking their heads.

“I turned and said ‘Those are my photos,’ and he didn’t believe me,” Davidson said.“So I showed him the shots on my iPhone -- really, this is me.

Not too bad for the one-time wild child, a regular in high school detention who managed to get kicked out of detention for selling the room monitor’s belongings through an open window.

“You’re not going to use that story, are you?” Davidson asks, then laughs. Yeah, pretty funny coming from the person who describes herself in a post on her Facebook as “…covered in strange tattoos, have a penchant for cursing a lot, andoften dress like a 15-year-old boy. Professionalism is not my thing.”


Rescue me

But animals are.  Davidson, who grew up in a small town on the Hudson River justnorth of New York City, says her earliest memories are of being outdoors.

“We lived near a nature preserve and I was just obsessed with animals,” she said. “Iloved being around them and wanted to learn everything I could about how theylive and what they do.

As a child, Davidson hung around the nature preserve and pestered the staff until she was allowed to help feed and care for the resident wildlife rescues. When she was old enough she was officially hired by the preserve and worked as a camp counselor.

At the same time, Davidson’s interest in photography took root. Her father, a Madison Avenue art director, always had a camera in his hands. By the time she was5 years old, Davidson was shooting photos. When she was in high school, her fathergave her his Nikon F2.

Never one to do things the easy way, Davidson skipped out on college and hopscotched around the country, Brooklyn, Los Angeles, Olympia, working as abouncer, an assistant in a tattoo parlor, and a photographer for the state legislaturein Washington. It wasn’t until she settled in Portland, Oregon and started working with the animals at the city’s zoo that her future took shape.

“First I volunteered, which turned into two full-time internships where I was caretaking the animals, primates and marine life, working on their diets and training and enrichment, which was such a cool experience,” Davidson said.


Bump in the road

Life in Portland was pretty great -- and then came the accident. Davidson’s truck got totaled and the neck injury she sustained meant she could no longer do the heavy lifting her zoo work required. Just a few weeks away from closing on a house, she knew she had to get some cash flowing.

She managed to get a small loan, secured some studio space and started shooting pet commissions. 

“I wanted to be in the studio every minute and I realized that this was what I wanted to do – nothing else,” Davidson said.

A growing clientele giving her a steady income from work she adored, and Davidson had found her true calling. Then she bought those high-speed lights and the rest became dogs-gone-viral history.


Lights, camera, action!

So how does she do it? The first thing step is using her knowledge of animal body language to get her canine clients comfortable.

“We’ll get down on the floor and play, just hang out for as long as it takes,” Davidson said. “I let the animal direct the shoot, tell me when they’re comfortable to go on set, and then let them do what they want.

For her “Shake” series Davidson uses a Nikon D4, which shoots 10 frames per second, and synchs the studio strobes to 1/13,000th of a second. As each wet dog does what comes naturally, Davidson looks through her lens, presses the shutterand makes time stand still.

Once the photos are shot and uploaded into Adobe Lightroom, Davidson’s go-to for processing is the Intuos Pro, with its its pressure-sensitive screen, customizable screens and precision stylus.

“The Intuos Pro is always on my desktop – I haven’t used a mouse since I first used aWacom tablet during a summer job in 1996,” Davidson said.

The work she does in Photoshop, creating paths and layers, adding effects, would beimpossible without the Intuos Pro, Davidson said.

I can’t ever borrow a computer now because using a mouse is just so clunky, ”Davidson said. “Wacom has spoiled me.”

As for what’s next for the photographer whose love of animals has led her to fame, it’s more of the same. An avid supporter of local pet rescue groups, Davidson volunteers her time at various shelters. She and her husband have also begun tofoster dogs in their home, though with mixed success.

“We were fostering this really sweet schnauzer – Saul the schnauzer – and then weadopted him,” Davidson said, and laughed. “That’s what’s known as a ‘foster fail’.”

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Tue, 07 Feb 2017 14:44:41 +100
Interview | Let's Talk Art with Doaly http://eu.shop.wacom.eu/detail/index/sArticle/1088/sCategory/2213303 #LetsTalkArt, a brand new artist interview series. Today we share Doaly story, advice, art and more!

Let's Talk Art with Doaly

Welcome to the first Let's Talk Art, a brand new artist interview series. Written by Jack Woodhams.

Back in 2014 I set up Posterspy.com, a show and tell website dedicated to alternative poster designers. I'm a designer myself, (I don't quite consider myself an artist) and through my experience running a platform for artists, I've met and made friends with many creatives.

The aim of this series is to explore what it means to be an 'artist' and to explore how artists have developed their craft over the years. Throughout the series I will be chatting with artists from countries all over the world, many of whom have worked for incredible brands such as Disney, Marvel, BBC, 20th Century Fox, Empire Magazine and more!
In this interview I chat to Doaly, an artist from Birmingham England who has had the chance to work on some really brilliant projects.

So, let's talk art... 

What made you want to become an artist? What were your earliest influences? 

I wouldn’t say I ever set out to become an artist, I studied graphic design at university and majored in multimedia design. I’ve since had a successful career in the web industry but I guess like any other creative you want to try and learn new and different things. I always had a passion for drawing as a child so I naturally picked it back up as a hobby while trying to learn and get better.

Movies were always a big part of growing up, as my parents owned a video store, I wasn’t old enough to watch most of the films but I’d spend hours looking at the box art and posters, which were plasters all over my bedroom walls thanks to my two older brothers. Based on the artwork I’d make up my own stories for the films I couldn’t watch and that’s why I gravitated to creating movie art. I enjoy the art of story telling and wanted to tell these stories myself in my own way. My earliest influences would be the likes Warhol, Dali, Lichtenstein, Seurat and Picasso from studying art history at colleague, I still refer back to a lot of these art movements in my work today. 

Would you say your surroundings influenced your art in any way? 

I would say my surroundings helped develop my imagination, Bham was a more industrial area when growing up and I was a big day dreamer as a child and still am if I’m honest. I’d constantly be imaging going on adventures to far away lands and batting dragons. I don’t really battle dragons anymore but I still have an imagination that works overdrive. 

Do you feel the poster art movement is celebrated enough? Or do you feel that it's still quite 'underground'?

I wouldn’t call it underground anymore but at the same time I wouldn’t say it was mainstream, there’s an avid community of collectors out there and I think that's partly due to IMAX releases of posters and the growing community of casual fans of the movement, they might not know all the names of the artists but they like what a illustrated poster brings over its Photoshop/photograph based counterpart. 

You work a lot around Film, TV and pop culture. How does your love for pop culture transcend into your work and do you feel you're a better artist because of your passion for it?

I wholeheartedly believe that if you can find a love, connection or understanding for the subject you are trying to capture then it will show itself on the page. I feel my best work is based on the properties I have a real passion for and it’s why I revisit them because of that passion.

You are currently part of a global art collective The Poster Posse what do you feel about being part of a collective and how has it aided your creative career? 

Being part of the Posse has been one of the biggest helps in my career, to have this extended network of friends who understand what you’re going through with your work and there to give advice and an honest critique of your work has been invaluable. It’s a great buddy system that pushes you further with your work, I don’t think I’d have developed as much as I have without the support of the Posse.

Besides the obvious love for film and tv. Do you have any other less obvious passions that aid your work?

As well as TV and film I’m a big gamer and love to unwind at the end of the day when I really should be sleeping, I have also studied Jeet Kune Do which has helped develop a discipline with my work as well as a mind set that with practice I can learn and get batter as long as I stick with it.  

You currently use a Cintiq and have also owned Wacom pen tablets in the past. In what way are they are vital to your creative process?

The Wacom tools allow me to quickly get my ideas down and develop them, I often hand sketch ideas when I’m on the move but when I’m at my desk I jump straight on to sketch and develop my ideas. It also allows me to easily try out different mediums to draw and paint with.  

You recently had your fan posters for Planet Earth II picked up by the BBC. What encouraged you to create these in the first place?

After watching the first program I was instantly inspired by the beautiful cinematography and story telling, I wanted to try and capture that one episode in a piece, I also wanted to create awareness about the planet we live in and the animals we share it with. As a designer or artist you’re not saving lives but through your work you can create awareness and help worthwhile causes. I’ve been lucky enough to lend my artistic talents to worthy causes and intend to carry on doing so.

Your style varies greatly from project to project, do you find it easy to dip in and out of styles? 

I always try and use the style best suited for the subject matter and I love to explore new techniques. When thinking of ideas I often paint them in a particular style in my head and they very much become key to that piece itself. So when it comes to execution, I’ve pretty much drawn every line in my head, I just now have to recreate it on the computer so its never that had jumping between styles.

Is there a particular style you prefer to work in?

I often get asked what my style is and it’s not something I can answer as of yet, I would say there’s a few I gravitate towards but I would say what I choose to draw and compositions I create are a better definition of my and not the style I draw them in. 

The poster art community has grown a lot in the last few years and it seems studios are starting to take notice of the artwork being produced. What do you predict for the future of this movement?

I still think there is a place for the photography based movie poster but I think audiences want more than just a few floating heads, alternative posters are getting bigger with reversible sleeves on Blu-ray boxes and limited run posters for opening nights. I see there being an alternative approach for most mainstream movie posters. If illustrated became the mainstream then in time another movement would come along to oppose it.

The poster community is full of artists with different styles, backgrounds and from countries all over the world. Who are your favourite contemporary artists and why?

There is a massive list of contemporary poster artists and I can say I admire something from most artists, to name a few: Oliver Barrett, Matt Taylor, Francesco Francavilla and Gary Pullin. These artists have expanded what I thought was possible to create with simple lines and shadows, it’s not always a case of what you draw but what you choose to leave out to allow the mind to fill in the gaps for you.

Do you have any plans for the future regarding your artwork? 

I want to keep exploring and trying out new things, I also want to work in more fields, I love movies but there are other stories I went to tell through my work so I guess I’m looking for those new opportunities where I can push myself creatively.

A lot of your work is digital, do you feel digital art gives you more flexibility over traditional methods? 

I would definitely say its more flexible working digitally as I’m still not able to press cmd Z on my sketch, but I like to gravitate to an approach which is routed in an organic style, I want people to still see every stroke in my work. I don’t want to loose myself and have my work become too polished to the extent when you cant tell its been drawn or painted.

You recently created an official print for Rick and Morty which went up for sale via Bottleneck Gallery in New York. The print sold out almost instantly, how did that feel?

It was a great feeling, I love the show and I wanted my piece to speak to the people who also loved the shows original sense of humour, so I’m really glad that people appreciated what I put on paper. I already thinking of what next to do for the show so I hope my next piece is as well received.

Many artists find it difficult to consider their work 'finished' at a particular stage. How do you know when your work is complete? 

Deadlines often play a part in that but its when you feel you cant ad anything else to the piece that would make it anymore whole than it is right now. Over time I always want to go back and play with some pieces but that comes with learning more and seeing things with fresh eyes.

Being an artist isn't always easy, and sometimes artists find themselves lost and confused about their work. What helps to keep you focused and motivated? 

I think being lost and confused it part of being an artist, there are definitely times where I’m not sure what to do next or where to take my work. For me its best to take a step back from the work and do something completely different, go out and get some fresh air and get away from the screens. Its these breaks whether they’re just to go out and get some lunch or even a day away from work that gets the creative juices going again.

I sometimes think it’ll be great to take a few weeks off but after a day or so I’m eager to get back to creating something. The worst thing you can do when your in a slump is just stare at the screen, break the routine and do something different.

Your work was exhibited last year as part of the Star Wars an Art Odyssey at Le Cafe Pixel. As a pop culture fan was this a dream exhibit to be part of? 

It truly was an amazing experience to have my work exhibited in such a beautiful gallery space, what made it extra special was that I knew every artist in the show and to admire their final work on the wall. It’s not often you get to go  to the spaces that exhibit your work so this was something extra special for me.

I also got the chance to meet up with members of the Posse who I hadn’t previously met in person, so that was the icing on the cake.

Although you've worked on some really exciting projects, was there ever a time you weren't so fortunate and doubted your skill if so, how did you move forward?

Even though I’ve worked with some great brands and properties I think there’s always going to be a time when you doubt your own skillset. But for me that’s why it’s great to have such a supportive network of fellow artists that you can talk through the hard times with and you’ll find comfort in the fact that you’re not the only one that goes through this.

If there’s ever a time I’m feeling down about my work I look to be inspired by others, its that inspiration that lights the creative spark in you and I guess I’m fortunate that I can happily play around with styles to keep everything fresh for me.  

For any aspiring artists reading this who wants to work in the entertainment industry, what advice would you give them to get their work seen?

I would say the Internet has made the world a very small place, if you’re passionate about working in the industry then produce the work you’d like to be doing and share it online. Upload it to design/art blogs, use your Instagram and Twitter to share and tag the studios, they love people being passionate about the films they make.

Finally, do you recommend any publications for artists to follow for aspiring artists out there looking for inspiration?

I personally subscribe to imagine FX, but the net is vast and infinite and there are many blogs out there that curate amazing work, I also follow xombiedirge.com, pixalry.io and fromupnorth.com to name a few.

More coming soon!

That brings us to the end of this month's Let's Talk Art, be sure to follow Wacom on social media to be informed about the next instalment. I'd like to say thank you to artist Doaly for being such a great interviewee and I'm sure you can agree that his work is simply outstanding.

You can find Doaly on the below links:
FacebookTwitterWebsitePoster Spy

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Fri, 03 Feb 2017 18:45:32 +100
14 Tips to a successful Valentine´s Day By Mikiko http://eu.shop.wacom.eu/wacom-infochannel/14-tips-to-a-successful-valentines-day-by-mikiko/1087?c=2213303 Even for those who care about Valentine´s Day it can be difficult to remember and to find the time to prepare. Though I think we all agree that doing something last minute lacks effort and love. So, Wacom and artist Mikiko have teamed up to give you some helpful tips to a succ...

14 Tips to a successful Valentine´s Day By Mikiko

Even by those who care about Valentine´s Day it is often forgotten and difficult to find the time to prepare. For those who are not so much into it, we´re pretty sure you too will find some tips helpful. Valentine’s day is an occasion to show those we love that we care.

So, Wacom and artist Mikiko Ponczeck have teamed up to give you some helpful tips to a successful Valentine´s Day! 

 

Have a look at Mikiko’s 14 Valentine’s tips created on our Bamboo Smartpad #makingideas:

1. Don´t fret if you do not have a partner. Find someone you love.
2. Share the love! Friends, family, even strangers! Smile, it confuses people ;).
3. Surprise someone with breakfast in bed!
4. Say thank you to someone you care about. You´ll be surprised how well little gestures, like smiling, are appreciated.
5. Prepare a romantic dinner. But don't stress yourself! (pizza in a box by candlelight.)
6. Classics never fail: give flowers!
7. ...and of course: chocolate. But remember to share and not eat half the box yourself ;).
8. Watch a sunset together. In the end it is not about possessions, but memories.
9. Make someone smile, give a compliment. ('hey, love your coat!')
10. Leave an unexpected note somewhere for someone special to find. This will light up their day!
11. Watch a movie together and relax. Doesn't have to be romance!
12. Help out with chores. It's always appreciated.
13. Smile! (it's contagious)
14. Lastly, don't forget to love yourself!

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Wed, 01 Feb 2017 11:09:55 +100
Product Review | Testing Intuos 3D and ZBrushCore http://eu.shop.wacom.eu/wacom-infochannel/product-review-testing-intuos-3d-and-zbrushcore/1086?c=2213303 Concept artist, creature designer and animal anatomy instructor, Tony Camehl, working in the entertainment industry, did us a favour by reviewing the Intuos 3D with Pixologic´s ZBrushCore.

Testing Intuos 3D and ZBrushCore

Concept artist, creature designer and animal anatomy instructor, Tony Camehl, working in the entertainment industry, did us a favour by reviewing the Intuos 3D with Pixologic´s ZBrushCore.

Tony shares his unboxing experience as well as creature design in ZBrushCore and ultimately printing the 3D design with Shapeways. This article is written by Tony himself and from his perspective.

Unboxing Intuos 3D

A few months ago Wacom asked me to review and unbox their new Intuos 3D and to test the software ZBrushCore included with the tablet. With this article I want to tell you about my experience of working with Intuos 3D and ZBrushCore. 

A list with the basic facts of the tablet shall give you a quick overview:
- The Intuos 3D is only available in medium size.
- The work surface amounts to 216 x 135mm.
- There are four express keys that can be assigned with various hotkeys.
- The Intuos is adapted to right-handers and left-handers.
- The pressure sensitivity amounts to 1024 levels.
- The tablet is sent with an Intuos Pen (a new version without the erasing function at the end of the pen).

In the process of unboxing I noticed the rough drawing surface. So far I have been working with the Intuos Pro whose surface is much smoother, so I had to get used to working on a rougher surface first.

Positively striking features are the engraved notes that explain the technical aspects, e.g. how to change the tip of the pen or how to insert the Wireless Kit (separately available) into the tablet and other helpful information.

The wrapping of the Intuos 3D is noble and of high quality. Also the weight of the Intuos 3D has been reduced distinctly, so as an effect it is much more comfortable to take with you and to work with.

Working with the software ZBrushCore

The software ZBrushCore is included in the price. In order to download ZBrushCore, the Intuos 3D has to be registered on the Wacom homepage. Then you receive the download link. Installing and activating the licence ran smoothly and quickly. In case of problems you can consult the handbook or Wacom´s customer service.
After a few minutes the software and the tablet (I already had a Wacom driver installed) were ready to work with. You can download a Wacom driver from here.

Regarding the software I would like to look more closely at its functions. ZBrushCore is a barebone version of ZBrush 4r7 and thus is cut down version. ZBrushCore is to facilitate the access to the world of 3D and to help beginners understand the main functions such as DynaMesh and ZSpheres.

Functions such as ZRemesher or GoZ are missing. Furthermore the maximum amount of polygons is limited to 20 million contrary to ZBrush where you can reach 100 million polygons per mesh. For further comparisons and which functions are not available in ZBrushCore you can visit this link.

For me it was no problem to adjust from ZBrush to ZBrushCore. I got accustomed pretty fast and had fun modeling the “Roman Sphinx”. There were no problems with Intuos 3D and ZBrushCore while modeling.

All in all ZBrushCore definitely is helpful for beginners that do not want to be overwhelmed by the sheer amount of possibilities of ZBrush 4r7. You can find further information and instructive videos on the Pixologic´s Youtoube channel.

3D Printing

After finishing modeling the figure, it was time to get it printed in 3D. I had to adjust the thickness of the figure in ZBrushCore several times. Unfortunately, I also had to erase a few elements, such as the shirt and the thorns of the tail because they would not have been visible while polishing the printing.

With ZBrushcore it was no big deal to export the model into a .stl format and to upload it on the Shapeways website afterwards. Shapeways specialized in 3D printing and comes up with great online functions in order to check the model before printing, such as the wall thickness. Furthermore there is an online function that recognizes whether there are objects that are not linked to the model. You can easily change that so there won’t be any problems with the printing.

A few days later the printed figure arrived. It was wrapped nicely so that there could not be any damage done. I was very satisfied with the final product and positively impressed with the level of detail. It is a great feeling to hold the real figure in my hands since I could only look at it on my computer until now.

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Fri, 20 Jan 2017 12:14:26 +100
Announcement | New Series: Let´s Talk Art http://eu.shop.wacom.eu/wacom-infochannel/announcement-new-series-meet-the-artist/1085?c=2213303 Delve into the mind of the artists and find out what led them to where they are today, as well as discovering insider tips and advice on how to get your work out there. #BehindtheStylus

New Series: Let´s Talk Art

We're excited to announce our brand new artist interview series, focusing on creatives who use Wacom to enhance their workflow.

Delve into the mind of the artists and find out what led them to where they are today, as well as discovering insider tips and advice on how to get your work out there. #LetsTalkArt

Your monthly dose of inspiration

Each interview will provide advice and help for both emerging and established artists. They will be focusing on different aspects of creative design, highlighting work from a variety of different styles. We aim to showcase the artist´s work in the highest quality so the interviews act as a source of your own monthly dose of inspiration. So if you're an artist looking for ideas and motivation, be sure to follow this series on our social media.

Renowned Artists

The series will be written by Jack Woodhams, the founder of PosterSpy.com a global community for alternative poster artists. Jack will conduct interviews on a monthly basis with the website's most notable and renowned members as well as other popular artist. Artists who have created work for the likes of Marvel Studios, Disney, 20th Century Fox and more! Here is a snap shot:

Paul Shipper
Doaly
John Keaveney
Payback Penguin (Josh Campbell)
Kevin McGivern

Stay tuned!

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Thu, 19 Jan 2017 17:18:16 +100
Announcement | Level Up Your Art Competition http://eu.shop.wacom.eu/wacom-infochannel/announcement-level-up-your-art-competition/1084?c=2213303 After receiving an astounding amount of #levelupwithwacom entries, we finally managed to pick a top three! LevelUP! Held a special live session on Youtube discussing the submissions.

Level Up Your Art Competition - Announcing the Winners

After receiving an astounding amount of #levelupwithwacom entries, we finally managed to pick a top three.

Last Sunday LevelUP! held a special session on Youtube (see video at the bottom) to discuss the top entries and anncounce the three winners. The session includes many submissions with positive critique. First place was picked by ourselves, second by the LevelUp team and 3rd by popular vote (Facebook likes). 

We want to thank everyone for participating in our "Level Up Your Art" competition. And of course a special thanks to the winners.

The Competition Winners

1st place

Goes to Klaudia Kędra from Poland.

2nd place

Goes to Hazem Ameen from India.

 

3rd place

Goes to John Dimayuga from the Philippines.

 

LevelUP! recorded live session on Youtube:

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Thu, 19 Jan 2017 16:33:14 +100
Product Announcement | The New Wacom Intuos Pro http://eu.shop.wacom.eu/detail/index/sArticle/1083/sCategory/2213303 Redefining the professional standard in creative pen tablets

The Pen Tablet that Works the Way You Do: The New Wacom Intuos Pro

For many artists and designers, creative expression starts on paper with the help of a favorite pencil or pen. Only after starting their concepts on paper and scanning the results do artists and designers fire up their computers and start their digital workflow.

What if one could skip the scanning step and have editable, digital versions of sketches available at the touch of a button? And this with the power to refine and complete the sketches later with Wacom’s most natural pen tablet experience?

The new gen of Intuos Pro

The new generation Intuos Pro provides a wealth of new features and benefits to artists, designers and photographers who demand the very best from their creative tools. The new Pro Pen 2 anchors the overall creative experience with enhanced pressure-sensitivity and precision, but it’s the Intuos Pro Paper Edition that really stands out by giving users the ability to incorporate paper into their creative workflow. Ink-on-paper drawings are captured and stored digitally on board the Intuos Pro Paper Edition and can be refined later on the tablet with any compatible layered raster or vector software application. Gone are the days of tedious and time-consuming scanning.

Thank you to the customers!

The Intuos Pro family of pen and touch tablets are born from customer feedback, with special focus on the importance paper plays in the creative process and the desire to have a seamless connection with the digital side of the creative workflow. The Intuos Pro Paper Edition boasts all the same amazing features as the Intuos Pro, but the Paper Edition model adds a Paper Clip (to attach the artists favorite drawing paper), pressure-sensitive Finetip gel ink pen and the Wacom Inkspace App to convert drawings for use with leading creative software applications. The Inkspace App environment also allows users to store and share work within the Wacom Cloud.

Slim Design and Advanced Functions

Less than 1cm thick, the next-generation Intuos Pro is the slimmest of its kind and more compact than the previous version, offering the same sized active area in a smaller overall footprint. The Intuos Pro occupies very little desk space and is easy to carry in a backpack or laptop bag for the daily commute or a business trip. It comes equipped with anodized aluminum backing, a smaller pen stand with 10 nibs and a new pen case. Both sizes of the Intuos Pro, Medium and Large, use a TouchRing, Multi-Touch and eight ExpressKeys™ for the creation of customized shortcuts to speed up the creative workflow.

Premier Pen Technology

The new Wacom Pro Pen 2 comes with the Intuos Pro and Intuos Pro Paper Edition, for the best Wacom pen experience to date. The Pro Pen 2 features four times the pressure sensitivity than the former Pro Pen, delivering 8,192 levels of pressure to support a natural and intuitive creative process.

The recently released Wacom Finetip Pen, included with the Intuos Pro Paper Edition, provides smooth-gel ink and unparalleled precision. Designed for those who begin their creative process on paper, the Finetip lets users visually depict ideas that are automatically digitized. Users can also select a Ballpoint Pen as an optional purchase.

Configuration, Pricing and Availability

Available in Medium and Large models, Intuos Pro is Bluetooth-enabled and compatible with Macs and PCs. The Intuos Pro comes with the Wacom Pro Pen 2, pen stand and features eight ExpressKeys™, a TouchRing and multi-touch gesture control. The Intuos Pro Medium ($349.95 USD) and Large ($499.95 USD) will be available in January.

Intuos Pro Paper Edition will contain added features as a bundled package to enable paper-to-digital creation. The Intuos Pro Paper Edition Medium ($399.95 USD) and Large ($549.95 USD) will be available in January.

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Thu, 29 Dec 2016 12:53:11 +100
ARTtitude Presents: Poster Spy - Alternative Movie Poster Collection http://eu.shop.wacom.eu/wacom-infochannel/arttitude-presents-poster-spy-alternative-movie-poster-collection/1081?c=2213303 Win a copy of PosterSpy and ARTtitude's brand new art book 'Poster Spy – Alternative Movie Poster Collection. A beautiful book filled with incredible alternative movie poster artwork.

ARTtitude Presents: Poster Spy - Alternative Movie Poster Collection

ARTtitude is proud to present: Poster Spy - Alternative Movie Poster Collection.

Poster Spy, a website launched in 2014 is a community showcase website for alternative poster artists, this book focuses on Movie Posters. Poster Spy - Alternative Movie Poster Collection features the work of 58 Poster Spy members from countries all over the world.

Poster Spy - Alternative Movie Poster Collection

This book serves as a tribute to what was once a dying form of art. Artists like Drew Struzan, Richard Amsel and Bob Peak among others paved the way for illustrated design but sadly this isn’t seen anymore in commercial marketing.More recently, artists have taken it upon themselves to create their own movie posters.

We invite you to discover the world of the alternative poster movement and enjoy over 200 pages of incredible artwork for various different movies.

Give-away!

Poster Spy is giving away two copies of the book; Poster Spy – Alternative Movie Poster Collection. The give-away starts December 16th and ends December 31st 2016, at 11:59:59 PM (CEST).

How do I enter?

There are two ways to enter,
1) you can enter via Facebook here
2) or via Twitter here

Furthermore:
• Folllow @Wacom, @PosterSpy and @ARTtitude social media pages
• Share, Like this post and comment below with your favourite movie
• You must be a legal resident of geographical: North America, Canada, Europe, Australia, New Zealand
• Participants must be at least 12 years of age

How do I win?

The two winners will be randomly picked by a panel consisting of representatives of Wacom Europe GmbH and Poster Spy. The winners will get a special shout-out on Wacom´s and Poster Spy´s social pages.

Or pre-order a copy:
Pre-order from ARTtitude (Released December 22nd), click here.
Pre-order from Poster Spy (Released March 2017), click here.

About the book

Artist List:

Adam Cockerton, Adam McDaniel, Andrew Swainson, Andy Fairhurst, Arden Avett, Ben Turner, Chris Garofalo, CranioDsgn, Daniel Nash, Daniel Norris, Dave Stafford, Derek Eads, Doaly, Dres13, Edgar Ascensao, Felix Tindall, Freya Betts, Giuseppe Balestra, Harlan Elam, Ignacio RC, Javier Vera Lainez, Jeremy Wheeler, John Aslarona, John Keaveney, Josh Campbell, Joshua Kelly, Kevin Tiernan, Ladislas Chachignot, Laura Racero, Liam Brazier, Liza Shumskaya, Luke Butland, Mainger, Maria Suarez-Inclan, Matt Griffin, Matt Needle, Matt Talbot, Michael Friebe, Mike Gambriel, Mobokeh, Neil Davies, Peter Strain, Rafal Rola, Rich Davies, Robert Lockley, Salvador Anguiano, Sam Gilbey, Scott Saslow, Scott Woolston, SG Posters, Sharm Murugiah, Simon Carpenter, Simon Caruso, Simon Delart, Steven Key, The Dark Inker, Tom Fournier, Tsuchinoko, Viktor Hertz.

Publisher:

Published by: Plan9 Entertainment
242 pages
Language: English
Format: 21 X 29,7 cm
Limited print : 1000 copies
ISBN: 979-10-93398-13-6
Softcover

Curated by Frederic Claquin & Jack Woodhams.

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Wed, 14 Dec 2016 18:07:24 +100
Tutorials | ZBrushCore Tutorial with Steve James - Part 6, Polypaint http://eu.shop.wacom.eu/wacom-infochannel/tutorials-zbrushcore-tutorial-with-steve-james-part-6-polypaint/1079?c=2213303 Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

ZBrush Core - Steve James - PolyPaint - Part 6

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

This series has 6 parts and in this sixth and final part, you will add polypaint. While sculpting, Steve uses a tool which makes ZBrush special, called DynaMesh. Keep this in mind, because you will be using it a lot.

Part 6, Polypaint

We will first show you the video for context. The steps are written out below the video. 

Choosing color

Let´s add color and material to our character. Zbrush uses Polypaint which allows us to paint directly onto the model.

1. Select the "Skin shade for" material from the Materials pallet. This allows us to see the colors are we paint them.

2. Push the Solo button to isolate the tool you´re working on.

Use the arrow keys to move up and down in the tool list.

3. Let´s start with the body and fill it with a skin tone.

4. Click on the small colored square to bring up a large color picker. It is an easy way to select colors.

5. After you select your colors, click on the Fill object button. This will fill the entire object with the chosen color.

6. Go through each object and select a color for it to fill.

7. Use the arrow keys to select between the tools and fill with with a desired color.

To get a good painting result, you´ll need to sub devide your meshes.

8. Devide each mesh a couple of times until they look smooth on the screen. Do not overdo it to present system failure.

Painting

Lets start painting.

9. Select the Paint brush at the bottom of the menu and pick a color for the lips.

10. Paint a large area over the lips so we won´t have to paint in those tight spaces.

11. Use the C button on the keyboard to activate the color picker. Select the flesh tone.

12. Use the S key to resize the brush. And draw around the lips with this flesh color.

13. To tone the lips like the skin, reduce the RGB intensity. Then use the fill object button to bring the lips closer to the skin color.

Adding blush

Let´s add blush on the cheeks, nose and ear.

14. Use the color picker to select the lip color and draw over the cheeks, nose, ear and forehead.

The reduced RGB intensity will keep this subtle.

15. Select a light purple color, and add subtle coolness around the eyes.

Eye lashes

Let´s paint the eye lashes.

16. Select a dark, black color and draw around the edge of the eye.

17. Pull it outward and upper on the corner.

18. To smooth out any painting, hold down Shift. Then click on the Z add button to turn of sculpting for the Smooth brush. This way you won´t mess up your model as you smooth your paint.

You can soften the edge of the eye lashes. Using Masking also works for painting.

19. Hold down Ctrl and draw out an eyebrow. And press C to pick the color of the hair. Remember to hold down Ctrl and tap on the canvas to invert the mask.

20. Draw over the eyebrows to fill that region. Use the Smooth brush to soften the edges of the eyebrows.

Painting the eyes

Let´s paint the eyes.

21. In the Sub tool menu, pick your eyes.

22. Hold down Ctrl and draw a circle where the iris will go. Ctrl tap on the canvas to invert the mask.

23. Select black and paint the entire area black.

24. Select a dark blue and paint the middle of the eye, leaving some black around the edge.

25. Select a lighter blue and paint towards the bottom.

26. For the puple, select black and paint a circle in the centre.

27. For highlight, pick a lighter blue and paint a little at the bottom.

Eye make-up

You can a hint of eye make up, but keep it subtle. I will show you a trick you can do with lighting. We can create a simulated subsurface scattering. This mimics how light interacts with translucent skin.

28. Open the Light pallet, click on the light bulb just below the light bulb that is activated.

29. Turn off the Main light and you can see how this light is affecting the model.

30. Click the white box below the sphere to pick a red color. Notice how this light brings warmth to the character´s skin.

Make sure you have the lower light selected when you change the color. If you change the color of the main light, pull it back to white.

Freckles

Let´s paint some freckels.

31. In the Stroke pallet, select the Drag Rectangle option. And below that, in the alpha pallet, select Apha 7. The one with the soft dots.

32. Select a dark orange color.

33. On the model, click and drag to pull out the dots. For this we do not want symmertry. So push X on the keyboard to turn it off.

34. Drag freckles on the model and change color to ad variation.

Skin texture

To make a nice skin texture, you can use a lighter color as well.

35. To help integrate the hair and skin, select the hair color. And paint a little on the side of the ears. Remember to turn Mirror back on.

Adding shine

Let´s use a material to make the eyes look shiny.

36. Select the M button at the top which brings out the Material menu. So when we do a fill, it it will the object with the selected material.

37. For the eyes, we will use Toy plastic. Select that material and use the Fill object button.

Hair dye

Next let´s add some color to the hair.

38. Use the Solo button to hide the rest of the tools with the hair selected. And let´s set our brush back to it´s default settings.

39. In the Strokes menu, select the Dots and in the Alpha menu select None/ No-Apha.

40. Select a color darker than the hair color. And color the under sides of the hair and the roots.

41. Select a lighter color and create highlights across the forms of the hair. Also highlight the tips of the hair.

Continue to detail the hair as you like.

Adding details

To finish the painting, let´s add some more details.

42. Select the lip color and move it to a lighter shade. Use that color to paint the top part of the lower lip.

43. Select white, turn of Mirror and add some highlight to the lip and nose. Keep it subtle.

44. Change the material of the hair to Soft plastic. Select Soft Plastic in the Material menu and hit Fill object. Notice how this darkens the hair color. So you can fill it with a shade of red to bring the color back.

This completes the Polypainting.

Posing the model

You can pose your model. Let´s go through settings to get nice renders out of ZbrushCore.

45. On the right, dock the Render and the Light pallets. When you push the BPR button, it will render the image.

By default, the shadow is pretty harsh. So let´s soften it.

46. Turn down the shadow strenght and increase the shadow angle. Let´s set it to about 25.

47. When we hit BPR again, notice how this softens the shadows.

The shadow is calculated based on the position of the first light. Let´s change the color of the background.

48. Select a Pink color in the Color Picker. And click and hold on the Back button and drag it down to the color square. Notice how it changes the background color as we move it.

49. For the final render, let´s increase the number of shadow rays and hit the BPR button.

50. To export the document, open the Document menu and click Export.
Now you can save your image.

We hope you enjoyed this tutorial.
Happy ZBrushing!

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Thu, 08 Dec 2016 15:51:58 +100
Competition | Level Up Your Art http://eu.shop.wacom.eu/wacom-infochannel/competition-level-up-your-art/1078?c=2213303 Wacom is here to make your end of the year a little more exiting! THUS we are teaming up with the LevelUP! team on a competition. Show us how you have leveled up.

Level Up Your Art Competition

Wacom is here to make your end of the year a little more exiting! And thus we are teaming up with the LevelUP! team on a competition.

Entry is free!

The goal is simple: "Redo an Older Art Piece". Show us how you have leveled up. Please read the rules and guidelines below and for the full Terms & Conditions, click here.

How do I enter?

• The contest starts December 1st and ends December 24th 2016, at 11:59:59 PM (CEST)
• You must be a legal resident of geographical: EMEA, North America, APAC, Japan, Australia and New Zealand
• Entries must be submitted to https://www.facebook.com/groups/levelup.livestream/
• Only one entry per contestant.
• Post must display side by side the old and new artwork.
• The work most be done exclusively for this contest.
• The old piece cannot date back more than 5 years.
• You must mention #LevelUpWithWacom hashtag, your country and the age of the old piece.
• Participants must be atleast 12 years of age.
• You can use illustration, sketching or mixed media to create your art work.

What can I win?

There are three prices to give away:

1st Prize:  Intuos Pro Small
2nd Prize: Intuos of choice (Art, Draw, Comic, Photo or 3D)
3rd Prize: Bamboo Smartpad of choice (Folio or Slate)

How do I win?

For the three winners of this contest, a special LevelUp Session will be hosted on their Youtube Channel to announce the winners. The session will include other submissions with critique of their work. First place will be picked by Wacom, second by the LevelUp team and 3rd by popular vote (Facebook likes). The winner announcement date will be published the day after the contest ends.

If you still have questions, please first check our full Terms & Conditions, otherwise feel free to contact us at Wacom through social media.

Good luck with the contest!

The LevelUp Team & Wacom

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Wed, 30 Nov 2016 16:04:26 +100
Tutorials | ZBrushCore Tutorial with Steve James - Part 5, Hair http://eu.shop.wacom.eu/wacom-infochannel/tutorials-zbrushcore-tutorial-with-steve-james-part-5-hair/1077?c=2213303 Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

ZBrushCore Video Tutorial Series with Steve James

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

This series has 6 parts and in this fifth part, you will create the hair. While sculpting, Steve uses a tool which makes ZBrush special, called DynaMesh. Keep this in mind, because you will be using it a lot ;).

Part 5, Hair

We will first show you the video for context. The steps are written out below the video. 

 

There are many ways to sculpt hair. With this method we will insert a sphere and use this as a base.

Major shape

1. First insert a new sphere into our list of objects.

2. Press X on the keyboard to make sure that symmetry is activated.

At this point, we are blocking out the major shape.

3. Turn on DynaMesh and drag out a rectangle to DynaMesh the model.

4. Use the Inflate brush to add volume to the hair.

Middle part

5. Turn the model to see the top. Let´s define the hair middle part.

6. Use the Dam standard brush to draw our a part in the hair.

7. Use the Move brush to pull the hair to the side. Keep in mind where you want to place the part.

8. Use the Dam Standard brush to define the front edges of the hair.

Styling

Since it is stylised hair, have fun with it and find good shapes.

9. From the side, define major clumps in the hair with the Dam standard brush.

10. From the part pull it down and follow the forms of the Mesh.

11. Rotate the model for the best possible view. And pull down lines from the part.

At this point you can be really creative and create nice flowing shapes. Make your way around the head, always starting from the part. Think about how the hair flows down from the head.

12. Check the model for areas of the Mesh that would benefit for additional clumps of hair.

Weight

Let´s now add weight to the hair.

13. Select the Move brush and start pulling the hair into shape. Think about how gravity would affect the hair. Pull the hair along the bottom and create interesting curves.

14. Use the Dam standard brush to emphasize additional edges.

15. Continue shaping the hair with the Move Brush. Clean up the clumps of hair.

16. Select the Dynamic Trim brush. Go around the model and knock down the high point between the lines. This will help eleminate a buldgy look.

17. Continue to refine the shape of the hair with the Move brush. Pull in the bangs and shape the flow hair on the sides.

18. Go back and emphesize the part with the Dam Standard brush. Lightly press down on the model until you can see the head through the hair.

19. Check the model and use the Dam Standard brush for areas you want to emphesize.

20. Use the Clay polish button, or turn polish on DynaMesh to make crisper forms.

Clothing

Let´s go over how to create simple clothing, using the extract feature.

21. In the subtool menu, make sure the character model is selected.

22. Use the Inflate brush to add volume to the chest.

23. Hold down Ctrl and draw out the area where the shirt will be.

24. To erase part of the mask, hold down Ctrl and Alt at the same time.

25. Hit the extract button to get a preview of what the extracted Mesh will look like. If you like, hit the accept button below the extract button.

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Wed, 30 Nov 2016 15:34:18 +100
Tutorials | ZBrushCore Tutorial with Steve James - Part 4, Mouth http://eu.shop.wacom.eu/wacom-infochannel/tutorials-zbrushcore-tutorial-with-steve-james-part-4-mouth/1076?c=2213303 Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

ZBrushCore Video Tutorial Series with Steve James

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

This series has 6 parts and in this fourth part, you will create the mouth. While sculpting, Steve uses a tool which makes ZBrush special, called DynaMesh. Keep this in mind, because you will be using it a lot ;).

Part 4, Mouth

We will first show you the video for context. The steps are written out below the video. 

Teeth

1. In the Tools pallet, select the Cilinder Primitive.

2. Open the Initialize pallet and pull up the inner radius slider until it looks like a tube.

3. Click the Make polyMesh 3D button.

4. Select the Move tool by pushing W on the keyboard. And draw out a line, starting from the bottom of the cilinder.

5. Select the top yellow circle and pull the top of the cilinder down.

6. Hold down Ctrl and Shift to draw out a selection box. And hold down Alt to create an inverse selection.

7. Go to Geometry menu, open the Modify Topology sub-pallet and click on Delete hidden.

8. Select the Move tool by pressing W and draw out a line anywhere.

9. Hold down Ctrl and click on the middle circle. As you drag down, it will duplicate the object.

10. Draw out the Move tool, click in the middle circle and move the teeth slightly backwards.

11. To insert the set of teeth into the base Mesh, open the Subtool pallet. Click on the insert button, this will add the teeth to our list of objects.

12. Resize the teeth using the Scale tool. Select the scale tool by pushing E on the keyboard and draw out a line from the center of the teeth.

13. Click on the last yellow circle on the line and pull it inward. Do this until the teeth are the correct size.

14. Push R on the keyboard to activate the Rotation tool, draw out a line and rotate the teeth slightly.

15. Push W to activate the Move tool, click in the center of the middle circle and move the teeth into place.

Having the teeth as part of the model now will help us sculpt the lips in the proper place.

Lips

16. Select the base Mesh in the Subtool menu.

17. Pull out the lips slightly with the Move brush. When holding down Alt using the Move brush, it will pull the Mesh out.

18. Select the Dam standard brush and start to define the upper edge of the lip.

19. Do the same thing with the lower lip.

20. Use the Inflate brush to give the lips volume.

21. Use the Move brush to move the lips the lips around slightly.

22. DynaMesh the model with Polish on.

Chin & creases

23. Use the Move brush to pull out the chin.

24. Increase the brush size and use the inflate brush to give more volume to the lips.

25. You can use the Move brush to make subtle tweaks to the Mesh.

26. Go over the lips with the Dam standard brush to make creases in top and lower lip.

27. With the same brush, define the top of the chin.

28. Use the Smooth brush to soften the edge.
Notice how DynaMesh, with Polish on, crisps up those edges.

Cheeks & lines

29. Use the Dam standard brush to pull a line from the corner of the mouth.

30. Use the Inflate brush to give volume to the corners and cheeks.

Redefine facial features

31. Check the entire model to see how different facial features interact with each other. For example, redefine the areas of the nose.

32. Use the Inflate to give more volume to the ball of the nose. And hold down Alt to redefine the nostrils.

33. Turn the model to the side and use the Move brush and pull the nose around a little.

You can sub-devide the model twice.

34. Use the Dam standard brush to refine the edges. Go over the nose, ears and the eyes. Make sure the edges are nice and crisp.

35. Look over the model and check for areas that need fixing.
For example, the nostrils are a little too round so use the move brush to pull it up slightly.

36. Use inflate to add more volume to the chin.

37. Some details of the ear need to be redefined. Use the Dam standard brush to redefine the helix and the antihelix.

Added features

38. For fun, you can add a dip for a pierced ear hole. Use the dam standard brush to go over the lids. And use the Move tool to make some tweaks.

39. Make some adjustments to the size of the eyes. Also pull the nose wider.

These are subtle changes but make your model come together.

40. To finish things of, use the Dam standard brush to give a hint of jaw line.

41. You can also add other details to the body. First the Sternocleidomastoid, the muscle that turns the head. It starts at the ear and attaches around the collar bone.

42. Hold down Ctrl and draw out a mask, use the Inflate brush to give the area volume. You can lower the sub devision level to make it smoother. Clear the mask and smooth out the area.

43. Do the same thing to make a subtle clavicle. Hold Ctrl to mask the area. Invert the mask and use Inflate brush to give it volume. Clear the mask and mooth it all out.

44. Check the model and smooth out any rough spots.

45. Use the Dam standard brush to pull that subtle crease down the side of the nose.

46. Finally use the Dam standard brush to add a slight dip in the corner of the eye.

This completes the head sculpt.

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Thu, 24 Nov 2016 17:04:43 +100