Wacom eStore - official Onlinestore Wacom InfoChannel http://eu.shop.wacom.eu/wacom-infochannel?p=3 2017-09-22T04:51:03Z Product Review | Testing Intuos 3D and ZBrushCore http://eu.shop.wacom.eu/wacom-infochannel/product-review-testing-intuos-3d-and-zbrushcore/1086?c=2213303 Concept artist, creature designer and animal anatomy instructor, Tony Camehl, working in the entertainment industry, did us a favour by reviewing the Intuos 3D with Pixologic´s ZBrushCore.

Testing Intuos 3D and ZBrushCore

Concept artist, creature designer and animal anatomy instructor, Tony Camehl, working in the entertainment industry, did us a favour by reviewing the Intuos 3D with Pixologic´s ZBrushCore.

Tony shares his unboxing experience as well as creature design in ZBrushCore and ultimately printing the 3D design with Shapeways. This article is written by Tony himself and from his perspective.

Unboxing Intuos 3D

A few months ago Wacom asked me to review and unbox their new Intuos 3D and to test the software ZBrushCore included with the tablet. With this article I want to tell you about my experience of working with Intuos 3D and ZBrushCore. 

A list with the basic facts of the tablet shall give you a quick overview:
- The Intuos 3D is only available in medium size.
- The work surface amounts to 216 x 135mm.
- There are four express keys that can be assigned with various hotkeys.
- The Intuos is adapted to right-handers and left-handers.
- The pressure sensitivity amounts to 1024 levels.
- The tablet is sent with an Intuos Pen (a new version without the erasing function at the end of the pen).

In the process of unboxing I noticed the rough drawing surface. So far I have been working with the Intuos Pro whose surface is much smoother, so I had to get used to working on a rougher surface first.

Positively striking features are the engraved notes that explain the technical aspects, e.g. how to change the tip of the pen or how to insert the Wireless Kit (separately available) into the tablet and other helpful information.

The wrapping of the Intuos 3D is noble and of high quality. Also the weight of the Intuos 3D has been reduced distinctly, so as an effect it is much more comfortable to take with you and to work with.

Working with the software ZBrushCore

The software ZBrushCore is included in the price. In order to download ZBrushCore, the Intuos 3D has to be registered on the Wacom homepage. Then you receive the download link. Installing and activating the licence ran smoothly and quickly. In case of problems you can consult the handbook or Wacom´s customer service.
After a few minutes the software and the tablet (I already had a Wacom driver installed) were ready to work with. You can download a Wacom driver from here.

Regarding the software I would like to look more closely at its functions. ZBrushCore is a barebone version of ZBrush 4r7 and thus is cut down version. ZBrushCore is to facilitate the access to the world of 3D and to help beginners understand the main functions such as DynaMesh and ZSpheres.

Functions such as ZRemesher or GoZ are missing. Furthermore the maximum amount of polygons is limited to 20 million contrary to ZBrush where you can reach 100 million polygons per mesh. For further comparisons and which functions are not available in ZBrushCore you can visit this link.

For me it was no problem to adjust from ZBrush to ZBrushCore. I got accustomed pretty fast and had fun modeling the “Roman Sphinx”. There were no problems with Intuos 3D and ZBrushCore while modeling.

All in all ZBrushCore definitely is helpful for beginners that do not want to be overwhelmed by the sheer amount of possibilities of ZBrush 4r7. You can find further information and instructive videos on the Pixologic´s Youtoube channel.

3D Printing

After finishing modeling the figure, it was time to get it printed in 3D. I had to adjust the thickness of the figure in ZBrushCore several times. Unfortunately, I also had to erase a few elements, such as the shirt and the thorns of the tail because they would not have been visible while polishing the printing.

With ZBrushcore it was no big deal to export the model into a .stl format and to upload it on the Shapeways website afterwards. Shapeways specialized in 3D printing and comes up with great online functions in order to check the model before printing, such as the wall thickness. Furthermore there is an online function that recognizes whether there are objects that are not linked to the model. You can easily change that so there won’t be any problems with the printing.

A few days later the printed figure arrived. It was wrapped nicely so that there could not be any damage done. I was very satisfied with the final product and positively impressed with the level of detail. It is a great feeling to hold the real figure in my hands since I could only look at it on my computer until now.

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Fri, 20 Jan 2017 12:14:26 +100
Announcement | New Series: Let´s Talk Art http://eu.shop.wacom.eu/wacom-infochannel/announcement-new-series-meet-the-artist/1085?c=2213303 Delve into the mind of the artists and find out what led them to where they are today, as well as discovering insider tips and advice on how to get your work out there. #BehindtheStylus

New Series: Let´s Talk Art

We're excited to announce our brand new artist interview series, focusing on creatives who use Wacom to enhance their workflow.

Delve into the mind of the artists and find out what led them to where they are today, as well as discovering insider tips and advice on how to get your work out there. #LetsTalkArt

Your monthly dose of inspiration

Each interview will provide advice and help for both emerging and established artists. They will be focusing on different aspects of creative design, highlighting work from a variety of different styles. We aim to showcase the artist´s work in the highest quality so the interviews act as a source of your own monthly dose of inspiration. So if you're an artist looking for ideas and motivation, be sure to follow this series on our social media.

Renowned Artists

The series will be written by Jack Woodhams, the founder of PosterSpy.com a global community for alternative poster artists. Jack will conduct interviews on a monthly basis with the website's most notable and renowned members as well as other popular artist. Artists who have created work for the likes of Marvel Studios, Disney, 20th Century Fox and more! Here is a snap shot:

Paul Shipper
Doaly
John Keaveney
Payback Penguin (Josh Campbell)
Kevin McGivern

Stay tuned!

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Thu, 19 Jan 2017 17:18:16 +100
Announcement | Level Up Your Art Competition http://eu.shop.wacom.eu/wacom-infochannel/announcement-level-up-your-art-competition/1084?c=2213303 After receiving an astounding amount of #levelupwithwacom entries, we finally managed to pick a top three! LevelUP! Held a special live session on Youtube discussing the submissions.

Level Up Your Art Competition - Announcing the Winners

After receiving an astounding amount of #levelupwithwacom entries, we finally managed to pick a top three.

Last Sunday LevelUP! held a special session on Youtube (see video at the bottom) to discuss the top entries and anncounce the three winners. The session includes many submissions with positive critique. First place was picked by ourselves, second by the LevelUp team and 3rd by popular vote (Facebook likes). 

We want to thank everyone for participating in our "Level Up Your Art" competition. And of course a special thanks to the winners.

The Competition Winners

1st place

Goes to Klaudia Kędra from Poland.

2nd place

Goes to Hazem Ameen from India.

 

3rd place

Goes to John Dimayuga from the Philippines.

 

LevelUP! recorded live session on Youtube:

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Thu, 19 Jan 2017 16:33:14 +100
Product Announcement | The New Wacom Intuos Pro http://eu.shop.wacom.eu/detail/index/sArticle/1083/sCategory/2213303 Redefining the professional standard in creative pen tablets

The Pen Tablet that Works the Way You Do: The New Wacom Intuos Pro

For many artists and designers, creative expression starts on paper with the help of a favorite pencil or pen. Only after starting their concepts on paper and scanning the results do artists and designers fire up their computers and start their digital workflow.

What if one could skip the scanning step and have editable, digital versions of sketches available at the touch of a button? And this with the power to refine and complete the sketches later with Wacom’s most natural pen tablet experience?

The new gen of Intuos Pro

The new generation Intuos Pro provides a wealth of new features and benefits to artists, designers and photographers who demand the very best from their creative tools. The new Pro Pen 2 anchors the overall creative experience with enhanced pressure-sensitivity and precision, but it’s the Intuos Pro Paper Edition that really stands out by giving users the ability to incorporate paper into their creative workflow. Ink-on-paper drawings are captured and stored digitally on board the Intuos Pro Paper Edition and can be refined later on the tablet with any compatible layered raster or vector software application. Gone are the days of tedious and time-consuming scanning.

Thank you to the customers!

The Intuos Pro family of pen and touch tablets are born from customer feedback, with special focus on the importance paper plays in the creative process and the desire to have a seamless connection with the digital side of the creative workflow. The Intuos Pro Paper Edition boasts all the same amazing features as the Intuos Pro, but the Paper Edition model adds a Paper Clip (to attach the artists favorite drawing paper), pressure-sensitive Finetip gel ink pen and the Wacom Inkspace App to convert drawings for use with leading creative software applications. The Inkspace App environment also allows users to store and share work within the Wacom Cloud.

Slim Design and Advanced Functions

Less than 1cm thick, the next-generation Intuos Pro is the slimmest of its kind and more compact than the previous version, offering the same sized active area in a smaller overall footprint. The Intuos Pro occupies very little desk space and is easy to carry in a backpack or laptop bag for the daily commute or a business trip. It comes equipped with anodized aluminum backing, a smaller pen stand with 10 nibs and a new pen case. Both sizes of the Intuos Pro, Medium and Large, use a TouchRing, Multi-Touch and eight ExpressKeys™ for the creation of customized shortcuts to speed up the creative workflow.

Premier Pen Technology

The new Wacom Pro Pen 2 comes with the Intuos Pro and Intuos Pro Paper Edition, for the best Wacom pen experience to date. The Pro Pen 2 features four times the pressure sensitivity than the former Pro Pen, delivering 8,192 levels of pressure to support a natural and intuitive creative process.

The recently released Wacom Finetip Pen, included with the Intuos Pro Paper Edition, provides smooth-gel ink and unparalleled precision. Designed for those who begin their creative process on paper, the Finetip lets users visually depict ideas that are automatically digitized. Users can also select a Ballpoint Pen as an optional purchase.

Configuration, Pricing and Availability

Available in Medium and Large models, Intuos Pro is Bluetooth-enabled and compatible with Macs and PCs. The Intuos Pro comes with the Wacom Pro Pen 2, pen stand and features eight ExpressKeys™, a TouchRing and multi-touch gesture control. The Intuos Pro Medium ($349.95 USD) and Large ($499.95 USD) will be available in January.

Intuos Pro Paper Edition will contain added features as a bundled package to enable paper-to-digital creation. The Intuos Pro Paper Edition Medium ($399.95 USD) and Large ($549.95 USD) will be available in January.

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Thu, 29 Dec 2016 12:53:11 +100
ARTtitude Presents: Poster Spy - Alternative Movie Poster Collection http://eu.shop.wacom.eu/wacom-infochannel/arttitude-presents-poster-spy-alternative-movie-poster-collection/1081?c=2213303 Win a copy of PosterSpy and ARTtitude's brand new art book 'Poster Spy – Alternative Movie Poster Collection. A beautiful book filled with incredible alternative movie poster artwork.

ARTtitude Presents: Poster Spy - Alternative Movie Poster Collection

ARTtitude is proud to present: Poster Spy - Alternative Movie Poster Collection.

Poster Spy, a website launched in 2014 is a community showcase website for alternative poster artists, this book focuses on Movie Posters. Poster Spy - Alternative Movie Poster Collection features the work of 58 Poster Spy members from countries all over the world.

Poster Spy - Alternative Movie Poster Collection

This book serves as a tribute to what was once a dying form of art. Artists like Drew Struzan, Richard Amsel and Bob Peak among others paved the way for illustrated design but sadly this isn’t seen anymore in commercial marketing.More recently, artists have taken it upon themselves to create their own movie posters.

We invite you to discover the world of the alternative poster movement and enjoy over 200 pages of incredible artwork for various different movies.

Give-away!

Poster Spy is giving away two copies of the book; Poster Spy – Alternative Movie Poster Collection. The give-away starts December 16th and ends December 31st 2016, at 11:59:59 PM (CEST).

How do I enter?

There are two ways to enter,
1) you can enter via Facebook here
2) or via Twitter here

Furthermore:
• Folllow @Wacom, @PosterSpy and @ARTtitude social media pages
• Share, Like this post and comment below with your favourite movie
• You must be a legal resident of geographical: North America, Canada, Europe, Australia, New Zealand
• Participants must be at least 12 years of age

How do I win?

The two winners will be randomly picked by a panel consisting of representatives of Wacom Europe GmbH and Poster Spy. The winners will get a special shout-out on Wacom´s and Poster Spy´s social pages.

Or pre-order a copy:
Pre-order from ARTtitude (Released December 22nd), click here.
Pre-order from Poster Spy (Released March 2017), click here.

About the book

Artist List:

Adam Cockerton, Adam McDaniel, Andrew Swainson, Andy Fairhurst, Arden Avett, Ben Turner, Chris Garofalo, CranioDsgn, Daniel Nash, Daniel Norris, Dave Stafford, Derek Eads, Doaly, Dres13, Edgar Ascensao, Felix Tindall, Freya Betts, Giuseppe Balestra, Harlan Elam, Ignacio RC, Javier Vera Lainez, Jeremy Wheeler, John Aslarona, John Keaveney, Josh Campbell, Joshua Kelly, Kevin Tiernan, Ladislas Chachignot, Laura Racero, Liam Brazier, Liza Shumskaya, Luke Butland, Mainger, Maria Suarez-Inclan, Matt Griffin, Matt Needle, Matt Talbot, Michael Friebe, Mike Gambriel, Mobokeh, Neil Davies, Peter Strain, Rafal Rola, Rich Davies, Robert Lockley, Salvador Anguiano, Sam Gilbey, Scott Saslow, Scott Woolston, SG Posters, Sharm Murugiah, Simon Carpenter, Simon Caruso, Simon Delart, Steven Key, The Dark Inker, Tom Fournier, Tsuchinoko, Viktor Hertz.

Publisher:

Published by: Plan9 Entertainment
242 pages
Language: English
Format: 21 X 29,7 cm
Limited print : 1000 copies
ISBN: 979-10-93398-13-6
Softcover

Curated by Frederic Claquin & Jack Woodhams.

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Wed, 14 Dec 2016 18:07:24 +100
Tutorials | ZBrushCore Tutorial with Steve James - Part 6, Polypaint http://eu.shop.wacom.eu/wacom-infochannel/tutorials-zbrushcore-tutorial-with-steve-james-part-6-polypaint/1079?c=2213303 Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

ZBrush Core - Steve James - PolyPaint - Part 6

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

This series has 6 parts and in this sixth and final part, you will add polypaint. While sculpting, Steve uses a tool which makes ZBrush special, called DynaMesh. Keep this in mind, because you will be using it a lot.

Part 6, Polypaint

We will first show you the video for context. The steps are written out below the video. 

Choosing color

Let´s add color and material to our character. Zbrush uses Polypaint which allows us to paint directly onto the model.

1. Select the "Skin shade for" material from the Materials pallet. This allows us to see the colors are we paint them.

2. Push the Solo button to isolate the tool you´re working on.

Use the arrow keys to move up and down in the tool list.

3. Let´s start with the body and fill it with a skin tone.

4. Click on the small colored square to bring up a large color picker. It is an easy way to select colors.

5. After you select your colors, click on the Fill object button. This will fill the entire object with the chosen color.

6. Go through each object and select a color for it to fill.

7. Use the arrow keys to select between the tools and fill with with a desired color.

To get a good painting result, you´ll need to sub devide your meshes.

8. Devide each mesh a couple of times until they look smooth on the screen. Do not overdo it to present system failure.

Painting

Lets start painting.

9. Select the Paint brush at the bottom of the menu and pick a color for the lips.

10. Paint a large area over the lips so we won´t have to paint in those tight spaces.

11. Use the C button on the keyboard to activate the color picker. Select the flesh tone.

12. Use the S key to resize the brush. And draw around the lips with this flesh color.

13. To tone the lips like the skin, reduce the RGB intensity. Then use the fill object button to bring the lips closer to the skin color.

Adding blush

Let´s add blush on the cheeks, nose and ear.

14. Use the color picker to select the lip color and draw over the cheeks, nose, ear and forehead.

The reduced RGB intensity will keep this subtle.

15. Select a light purple color, and add subtle coolness around the eyes.

Eye lashes

Let´s paint the eye lashes.

16. Select a dark, black color and draw around the edge of the eye.

17. Pull it outward and upper on the corner.

18. To smooth out any painting, hold down Shift. Then click on the Z add button to turn of sculpting for the Smooth brush. This way you won´t mess up your model as you smooth your paint.

You can soften the edge of the eye lashes. Using Masking also works for painting.

19. Hold down Ctrl and draw out an eyebrow. And press C to pick the color of the hair. Remember to hold down Ctrl and tap on the canvas to invert the mask.

20. Draw over the eyebrows to fill that region. Use the Smooth brush to soften the edges of the eyebrows.

Painting the eyes

Let´s paint the eyes.

21. In the Sub tool menu, pick your eyes.

22. Hold down Ctrl and draw a circle where the iris will go. Ctrl tap on the canvas to invert the mask.

23. Select black and paint the entire area black.

24. Select a dark blue and paint the middle of the eye, leaving some black around the edge.

25. Select a lighter blue and paint towards the bottom.

26. For the puple, select black and paint a circle in the centre.

27. For highlight, pick a lighter blue and paint a little at the bottom.

Eye make-up

You can a hint of eye make up, but keep it subtle. I will show you a trick you can do with lighting. We can create a simulated subsurface scattering. This mimics how light interacts with translucent skin.

28. Open the Light pallet, click on the light bulb just below the light bulb that is activated.

29. Turn off the Main light and you can see how this light is affecting the model.

30. Click the white box below the sphere to pick a red color. Notice how this light brings warmth to the character´s skin.

Make sure you have the lower light selected when you change the color. If you change the color of the main light, pull it back to white.

Freckles

Let´s paint some freckels.

31. In the Stroke pallet, select the Drag Rectangle option. And below that, in the alpha pallet, select Apha 7. The one with the soft dots.

32. Select a dark orange color.

33. On the model, click and drag to pull out the dots. For this we do not want symmertry. So push X on the keyboard to turn it off.

34. Drag freckles on the model and change color to ad variation.

Skin texture

To make a nice skin texture, you can use a lighter color as well.

35. To help integrate the hair and skin, select the hair color. And paint a little on the side of the ears. Remember to turn Mirror back on.

Adding shine

Let´s use a material to make the eyes look shiny.

36. Select the M button at the top which brings out the Material menu. So when we do a fill, it it will the object with the selected material.

37. For the eyes, we will use Toy plastic. Select that material and use the Fill object button.

Hair dye

Next let´s add some color to the hair.

38. Use the Solo button to hide the rest of the tools with the hair selected. And let´s set our brush back to it´s default settings.

39. In the Strokes menu, select the Dots and in the Alpha menu select None/ No-Apha.

40. Select a color darker than the hair color. And color the under sides of the hair and the roots.

41. Select a lighter color and create highlights across the forms of the hair. Also highlight the tips of the hair.

Continue to detail the hair as you like.

Adding details

To finish the painting, let´s add some more details.

42. Select the lip color and move it to a lighter shade. Use that color to paint the top part of the lower lip.

43. Select white, turn of Mirror and add some highlight to the lip and nose. Keep it subtle.

44. Change the material of the hair to Soft plastic. Select Soft Plastic in the Material menu and hit Fill object. Notice how this darkens the hair color. So you can fill it with a shade of red to bring the color back.

This completes the Polypainting.

Posing the model

You can pose your model. Let´s go through settings to get nice renders out of ZbrushCore.

45. On the right, dock the Render and the Light pallets. When you push the BPR button, it will render the image.

By default, the shadow is pretty harsh. So let´s soften it.

46. Turn down the shadow strenght and increase the shadow angle. Let´s set it to about 25.

47. When we hit BPR again, notice how this softens the shadows.

The shadow is calculated based on the position of the first light. Let´s change the color of the background.

48. Select a Pink color in the Color Picker. And click and hold on the Back button and drag it down to the color square. Notice how it changes the background color as we move it.

49. For the final render, let´s increase the number of shadow rays and hit the BPR button.

50. To export the document, open the Document menu and click Export.
Now you can save your image.

We hope you enjoyed this tutorial.
Happy ZBrushing!

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Thu, 08 Dec 2016 15:51:58 +100
Competition | Level Up Your Art http://eu.shop.wacom.eu/wacom-infochannel/competition-level-up-your-art/1078?c=2213303 Wacom is here to make your end of the year a little more exiting! THUS we are teaming up with the LevelUP! team on a competition. Show us how you have leveled up.

Level Up Your Art Competition

Wacom is here to make your end of the year a little more exiting! And thus we are teaming up with the LevelUP! team on a competition.

Entry is free!

The goal is simple: "Redo an Older Art Piece". Show us how you have leveled up. Please read the rules and guidelines below and for the full Terms & Conditions, click here.

How do I enter?

• The contest starts December 1st and ends December 24th 2016, at 11:59:59 PM (CEST)
• You must be a legal resident of geographical: EMEA, North America, APAC, Japan, Australia and New Zealand
• Entries must be submitted to https://www.facebook.com/groups/levelup.livestream/
• Only one entry per contestant.
• Post must display side by side the old and new artwork.
• The work most be done exclusively for this contest.
• The old piece cannot date back more than 5 years.
• You must mention #LevelUpWithWacom hashtag, your country and the age of the old piece.
• Participants must be atleast 12 years of age.
• You can use illustration, sketching or mixed media to create your art work.

What can I win?

There are three prices to give away:

1st Prize:  Intuos Pro Small
2nd Prize: Intuos of choice (Art, Draw, Comic, Photo or 3D)
3rd Prize: Bamboo Smartpad of choice (Folio or Slate)

How do I win?

For the three winners of this contest, a special LevelUp Session will be hosted on their Youtube Channel to announce the winners. The session will include other submissions with critique of their work. First place will be picked by Wacom, second by the LevelUp team and 3rd by popular vote (Facebook likes). The winner announcement date will be published the day after the contest ends.

If you still have questions, please first check our full Terms & Conditions, otherwise feel free to contact us at Wacom through social media.

Good luck with the contest!

The LevelUp Team & Wacom

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Wed, 30 Nov 2016 16:04:26 +100
Tutorials | ZBrushCore Tutorial with Steve James - Part 5, Hair http://eu.shop.wacom.eu/wacom-infochannel/tutorials-zbrushcore-tutorial-with-steve-james-part-5-hair/1077?c=2213303 Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

ZBrushCore Video Tutorial Series with Steve James

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

This series has 6 parts and in this fifth part, you will create the hair. While sculpting, Steve uses a tool which makes ZBrush special, called DynaMesh. Keep this in mind, because you will be using it a lot ;).

Part 5, Hair

We will first show you the video for context. The steps are written out below the video. 

 

There are many ways to sculpt hair. With this method we will insert a sphere and use this as a base.

Major shape

1. First insert a new sphere into our list of objects.

2. Press X on the keyboard to make sure that symmetry is activated.

At this point, we are blocking out the major shape.

3. Turn on DynaMesh and drag out a rectangle to DynaMesh the model.

4. Use the Inflate brush to add volume to the hair.

Middle part

5. Turn the model to see the top. Let´s define the hair middle part.

6. Use the Dam standard brush to draw our a part in the hair.

7. Use the Move brush to pull the hair to the side. Keep in mind where you want to place the part.

8. Use the Dam Standard brush to define the front edges of the hair.

Styling

Since it is stylised hair, have fun with it and find good shapes.

9. From the side, define major clumps in the hair with the Dam standard brush.

10. From the part pull it down and follow the forms of the Mesh.

11. Rotate the model for the best possible view. And pull down lines from the part.

At this point you can be really creative and create nice flowing shapes. Make your way around the head, always starting from the part. Think about how the hair flows down from the head.

12. Check the model for areas of the Mesh that would benefit for additional clumps of hair.

Weight

Let´s now add weight to the hair.

13. Select the Move brush and start pulling the hair into shape. Think about how gravity would affect the hair. Pull the hair along the bottom and create interesting curves.

14. Use the Dam standard brush to emphasize additional edges.

15. Continue shaping the hair with the Move Brush. Clean up the clumps of hair.

16. Select the Dynamic Trim brush. Go around the model and knock down the high point between the lines. This will help eleminate a buldgy look.

17. Continue to refine the shape of the hair with the Move brush. Pull in the bangs and shape the flow hair on the sides.

18. Go back and emphesize the part with the Dam Standard brush. Lightly press down on the model until you can see the head through the hair.

19. Check the model and use the Dam Standard brush for areas you want to emphesize.

20. Use the Clay polish button, or turn polish on DynaMesh to make crisper forms.

Clothing

Let´s go over how to create simple clothing, using the extract feature.

21. In the subtool menu, make sure the character model is selected.

22. Use the Inflate brush to add volume to the chest.

23. Hold down Ctrl and draw out the area where the shirt will be.

24. To erase part of the mask, hold down Ctrl and Alt at the same time.

25. Hit the extract button to get a preview of what the extracted Mesh will look like. If you like, hit the accept button below the extract button.

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Wed, 30 Nov 2016 15:34:18 +100
Tutorials | ZBrushCore Tutorial with Steve James - Part 4, Mouth http://eu.shop.wacom.eu/wacom-infochannel/tutorials-zbrushcore-tutorial-with-steve-james-part-4-mouth/1076?c=2213303 Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

ZBrushCore Video Tutorial Series with Steve James

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

This series has 6 parts and in this fourth part, you will create the mouth. While sculpting, Steve uses a tool which makes ZBrush special, called DynaMesh. Keep this in mind, because you will be using it a lot ;).

Part 4, Mouth

We will first show you the video for context. The steps are written out below the video. 

Teeth

1. In the Tools pallet, select the Cilinder Primitive.

2. Open the Initialize pallet and pull up the inner radius slider until it looks like a tube.

3. Click the Make polyMesh 3D button.

4. Select the Move tool by pushing W on the keyboard. And draw out a line, starting from the bottom of the cilinder.

5. Select the top yellow circle and pull the top of the cilinder down.

6. Hold down Ctrl and Shift to draw out a selection box. And hold down Alt to create an inverse selection.

7. Go to Geometry menu, open the Modify Topology sub-pallet and click on Delete hidden.

8. Select the Move tool by pressing W and draw out a line anywhere.

9. Hold down Ctrl and click on the middle circle. As you drag down, it will duplicate the object.

10. Draw out the Move tool, click in the middle circle and move the teeth slightly backwards.

11. To insert the set of teeth into the base Mesh, open the Subtool pallet. Click on the insert button, this will add the teeth to our list of objects.

12. Resize the teeth using the Scale tool. Select the scale tool by pushing E on the keyboard and draw out a line from the center of the teeth.

13. Click on the last yellow circle on the line and pull it inward. Do this until the teeth are the correct size.

14. Push R on the keyboard to activate the Rotation tool, draw out a line and rotate the teeth slightly.

15. Push W to activate the Move tool, click in the center of the middle circle and move the teeth into place.

Having the teeth as part of the model now will help us sculpt the lips in the proper place.

Lips

16. Select the base Mesh in the Subtool menu.

17. Pull out the lips slightly with the Move brush. When holding down Alt using the Move brush, it will pull the Mesh out.

18. Select the Dam standard brush and start to define the upper edge of the lip.

19. Do the same thing with the lower lip.

20. Use the Inflate brush to give the lips volume.

21. Use the Move brush to move the lips the lips around slightly.

22. DynaMesh the model with Polish on.

Chin & creases

23. Use the Move brush to pull out the chin.

24. Increase the brush size and use the inflate brush to give more volume to the lips.

25. You can use the Move brush to make subtle tweaks to the Mesh.

26. Go over the lips with the Dam standard brush to make creases in top and lower lip.

27. With the same brush, define the top of the chin.

28. Use the Smooth brush to soften the edge.
Notice how DynaMesh, with Polish on, crisps up those edges.

Cheeks & lines

29. Use the Dam standard brush to pull a line from the corner of the mouth.

30. Use the Inflate brush to give volume to the corners and cheeks.

Redefine facial features

31. Check the entire model to see how different facial features interact with each other. For example, redefine the areas of the nose.

32. Use the Inflate to give more volume to the ball of the nose. And hold down Alt to redefine the nostrils.

33. Turn the model to the side and use the Move brush and pull the nose around a little.

You can sub-devide the model twice.

34. Use the Dam standard brush to refine the edges. Go over the nose, ears and the eyes. Make sure the edges are nice and crisp.

35. Look over the model and check for areas that need fixing.
For example, the nostrils are a little too round so use the move brush to pull it up slightly.

36. Use inflate to add more volume to the chin.

37. Some details of the ear need to be redefined. Use the Dam standard brush to redefine the helix and the antihelix.

Added features

38. For fun, you can add a dip for a pierced ear hole. Use the dam standard brush to go over the lids. And use the Move tool to make some tweaks.

39. Make some adjustments to the size of the eyes. Also pull the nose wider.

These are subtle changes but make your model come together.

40. To finish things of, use the Dam standard brush to give a hint of jaw line.

41. You can also add other details to the body. First the Sternocleidomastoid, the muscle that turns the head. It starts at the ear and attaches around the collar bone.

42. Hold down Ctrl and draw out a mask, use the Inflate brush to give the area volume. You can lower the sub devision level to make it smoother. Clear the mask and smooth out the area.

43. Do the same thing to make a subtle clavicle. Hold Ctrl to mask the area. Invert the mask and use Inflate brush to give it volume. Clear the mask and mooth it all out.

44. Check the model and smooth out any rough spots.

45. Use the Dam standard brush to pull that subtle crease down the side of the nose.

46. Finally use the Dam standard brush to add a slight dip in the corner of the eye.

This completes the head sculpt.

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Thu, 24 Nov 2016 17:04:43 +100
Tutorials | How To Draw A Nose From The Front http://eu.shop.wacom.eu/wacom-infochannel/tutorials-how-to-draw-a-nose-from-the-front/1075?c=2213303 In this tutorial, Canadian portrait artist, Darlene Nguyen demonstrates a technique for drawing a nose from the front, breaking the process down to seven simple steps.

How to draw a nose from the front

There is no doubt that noses can be difficult to draw, but if you break them down into smaller sections, you'll find that they are not so intimidating after all!
Canadian portrait artist, Darlene Nguyen from Rapid Fire Art, uses a variety of mediums and materials to create fun, unique pieces of art. 

In this tutorial, she demonstrates a technique for drawing a nose from the front, breaking the process down to seven simple steps.

In the diagram below, the nose is broken down into 3 main sections: bridge, ball and nostrils. We will use simple shapes and forms as guidelines to construct a nose while maintaining a high level of symmetry.

Step 1:

Create a new layer and name it "Guidelines". Starting with the ball of the nose, draw a circle. Add the bridge by drawing two curved lines on each side.

Step 2:

Draw a horizontal line through the middle of the circle and create guidelines for the nostrils by drawing a diamond shape that wraps around the base of the nose.

Step 3:

Create a new layer, place it at the top and name it “Shading”. Shade around the inner part of the circle and the outer parts of the bridge until you get a long "U" shape. At the top between the junction of the nose and brow bone, expand your shading outwards and fade out gradually.

Step 4:

Use the diamond shape as a guideline to draw the nostrils. Now it's really starting to come together!

Step 5:

Shade around the nostrils while leaving some space for the highlights.

Step 6: 

Now it's time to shape and contour the ball and bridge. To make the nose look taller, darken the area around the circle and shade along the top. To make it lookflatter shade the middle of the circle. Add an additional layer of shading along the bridge to soften out the features.

Step 7:

From your toolbox, use the smudge tool to give the nose a softer look. Then select an easer with a low opacity to redefine highlights along the bridge, tip of the nose and side of the nostrils.

To draw different types of noses, adjust the size of the circle, width or length of the bridge and try different diamond shapes! Experiment with your shading toachieve taller, flatter, highly angular or defined noses. The possibilities are endless!

Want more tutorials?

Visit the Rapid Fire Art website where you'll find many tutorials - many of them free - in which Darlene shows you how to create realistic portraits in an easy-to-follow, step-by-step process like the tutorial above. You'll learn how to draw the individual facial features - eyes, nose, mouth and hair, as well as get tips on shading and composition.

Also, be sure to check out Darlene's mesmerizing speed drawings using traditional media on her YouTube channel.

Rapid Fire Art website
YouTube
Facebook

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Tue, 22 Nov 2016 11:13:56 +100
Tutorials | ZBrushCore Tutorial with Steve James - Part 3, Nose & Ears http://eu.shop.wacom.eu/wacom-infochannel/tutorials-zbrushcore-tutorial-with-steve-james-part-3-nose-und-ears/1074?c=2213303 Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

ZBrushCore Video Tutorial Series with Steve James

Professional 3D artist Steve James, from Pixologic, recorded these amazing video tutorials to show you how to sculpt a head using ZBrushCore. He will go through the benefits of integrating 3D into his workflow and breaks down the steps he will be showing you in this series.

This series has 6 parts and in this third part, you will create the nose and ears. While sculpting, Steve uses a tool which makes ZBrush special, called DynaMesh. Keep this in mind, because you will be using it a lot ;).

Part 3, Nose & Ears

We will first show you the video for context. The steps are written out below the video. 

 

Let´s go over sculpting the nose and the ear.

Nose

1. Start by shaping the profile of the nose from the side.

2. Select the Move brush and pull the nose to the correct shape. Also shape the nose from the front view.

Wings

3. To create the wings of the nose, hold down Ctrl and mask out a small circle on the side.

4. Tap inside the middle of the mask to soften it and Ctrl click on the canvas to invert the mask.

5. With the Inflate brush, give volume to the sides of the nose.

6. With the Dam standard brush, define the edge of the nose.

Nasolabial fold

7. Make a small line, describing the nasolabial fold. To make a character look younger, make sure to smooth this out.

Nostril

8. Hold down Ctrl and make a small mask where the nostrils go. Ctrl click on the canvas to invert the mask.

9. Use the Inflate brush to make a slight nostril. DynaMesh the object and smooth out the nostrils.

10. Use the Move brush to shape the nose. Be sure to look at it from the side and the front.

Ear

Let´s now start sculpting the ear. The ear is composed of three major parts and some details.

11. We need more detail for this Mesh so pull the DynaMesh slider up to 200.

Ear helix

12. Hold down Ctrl and draw a mask where the helix goes. Ctrl tap on the mask to soften it.

13. Use the Move brush to pull the helix out from the base of the ear. And use DynaMesh and smooth out the area.

14. Use the Inflate brush to give volume to the helix.

Ear lobule

15. Mask out a small area where the lobule will be and invert the mask.

16. Use the Move and Inflate brush to create the ear lobule.

17. Use the Dam standard brush to define the edge of the helix.

Ear hole

18. Create another mask where the ear hole will go.

19. Invert the mask, use the Inflate brush and hold down Alt to create the hole.

Helix curves and antihelix

20. With the Dam standard brush, define the front of the ear and the edge of the helix.

21. Hold Ctrl and mask out the area where the helix curves over. Soften and invert the mask.

22. Hold down Alt and use the Inflate brush to create the edge of the helix.

23. Hold Shift and smooth out the inner part of the ear.

24. Mask out the area where the antihelix will go.

25. Use the Inflate brush to give the antihelix some volume.

Tragus and antitragus

26. Hold down Alt and with the Inflate brush create a little nodge up at the top.

27. Use the Move brush to pull out the tragus and antitragus.

28. You can DynaMesh the object any time you have a major change in form.

29. Finally use the Move brush to shape the ear and the Dam standard brush to pull out any details.
When the ear is a too big, use the Move brush to resize it.

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Wed, 16 Nov 2016 17:47:09 +100
Personalize Your Daily Digital Communication With The New Bamboo Fineline http://eu.shop.wacom.eu/wacom-infochannel/personalize-your-daily-digital-communication-with-the-new-bamboo-fineline/1073?c=2213303 From drawing on a Snapchat pic, to handwriting and taking notes on your iPhone or iPad, our favorite apps and devices are catching up with the growing desire to personalize our digital interactions. The new Bamboo Fineline is the perfect tool to add that personal touch by offe...

Personalize Your Daily Digital Communication With The New Bamboo Fineline

From drawing on a Snapchat pic, to handwriting and taking notes on your iPhone or iPad, our favorite apps and devices are catching up with the growing desire to personalize our digital interactions. The new Bamboo Fineline is the perfect tool to add that personal touch by offering an effortless and natural writing experience on our favorite touchscreen devices. 

Our handwriting is our fingerprint on the world. It’s our way of making our mark. And yet our day-to-day digital communications are stuck in Calibri typeface and Power Point SmartArt. Bamboo Fineline is ideal for those who want to up their digital game. The fine tip smart stylus announced today is the third generation Wacom specifically designed for iOS. Paired with a compatible app on a Bluetooth® enabled iPad or iPhone, Bamboo Fineline offers improved precision, palm rejection and pressure sensitivity while the customizable shortcut button allows quick access to a range of functions.

Bamboo Fineline is the premium pen for the person on your list who transitions from sketch noting, note taking and visual communication at work, to DIY projects like hand lettering, calligraphy or sketching at home,” says Mike Gay, Senior Vice President for Wacom’s consumer products business unit. The stylus has been fully integrated into leading note taking and sketching apps including Goodnotes, ZoomNotes, Autodesk SketchBook, Concepts, and Bamboo Paper. More apps like ArtRage, MediBang Paint, NotesPlus, and Noteshelf are coming soon.

For the Techy Trekker: Bamboo Omni

Wacom’s range of fine tip styli also includes the Bamboo Omni announced earlier this year. This smart pen works on most iOS and Android touchscreen devices and offers a fast, mobile handwriting solution to anyone who wants to personalize their digital work and play. Bamboo Omni is perfect for those who transition from their phones to their tablets over the course of a day, an hour, or a minute. Turn on the Omni and you’re ready to mark up a PDF, add your signature, or add your artistic touch to a WhatsApp, Facebook or SnapChat pic.

Pricing and Availability

Bamboo Fineline is compatible with all iPad generations from the iPad 3 onwards, including iPad Air and iPad Mini (excludes 9.7 in iPad Pro) and introduces the Wacom quality fine tip pen experience to the iPhone 7 and the iPhone 7 Plus. The stylus is priced at $59.95 (USD), €59.90 (EUR)* and £39.99 (GBP)* and will be available for everyone on your Christmas list on Wacom’s online store in select regions and select retailers starting in late November. Click here to learn more.

Bamboo Omni is compatible with most touchscreen devices. It is priced at $49.95 (USD) €49.90 (EUR)* and £41.93 (GBP)* and will be available on Wacom’s online store in select regions and select retailers starting in November. Click here to learn more.

Watch the product trailer:

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Wed, 16 Nov 2016 10:31:10 +100